A group are using open source software to mimic naturally growing surfaces, within a 3D software, then printing the results out on a 3D printer.
While the code is not particularly interesting, what is interesting the commands/or assumptions they use for each section of the sculpture. i.e. how each "grows"
A example of the printed out structure/pattern)
Interested in learning more: Python scripting and fabrication workshop organized at Architectural Association London for the Emergent Technologies and Design (Emtech) 2011-2012. Organized and Tutored by Marina Konstantatou, Vincenzo Reale (pquod.blogspot.com), Giancarlo Torpiano and the help of Evan Greenberg